[Post started on Sunday and finished today, in case anyone was wondering if a time warp had opened in overlords HQ. First the clothes now this..]
As promised I have another batrep today. Obviously there is the usual caveat that as I’m writing it, it tends to consist less of what actually happened and more of how I felt about it and what I learned. I find that when I’m reading other people’s reports, no matter how well or how badly written and pictorially supported, I tend to lose the thread of what’s going on after a while.
Today I took a bit of a different 1850 list down to Overlads HQ, a pretty much 50/50 split of guard and blood angels (pre-heresy world eaters):
8 deathcompany; 2 powerfists, landraider w/ multimelta
Tactical squad; flamer, missile, droppod
Company Command Squad; lascannon, master of ordnance
Veteran squad; 3 melta, autocannon, chimera.
30 man blob sqad; 3 flamers, 3 autocannons, commissar
Today I played a new guy down the club, Juan, who was using Powerderfan’s/the club’s imperial fist army. Obviously he was a bit restricted in his choices but suggested playing a full 1850 throw down which I was happy to do. His list, from what I can remember was roughly.
Some sort of ultramarines special character captain
3 tactical squads
Shooty terminator squad with heavy flamer
Multimelta dreadnought in drop pod
Aegis defence line with quad gun
We played with the standard deployment and 3 objectives. I managed to pull out a narrow win 6-5 as I claimed 2 objectives to his 1 (plus first blood and line breaker). Now, I should say I was surprised at how much of a game Juan made of it considering I had 2 objectives held from the beginning of the game, a list he was very restricted with and an unfamiliarity with the 6th ed rules (even worse than mine).
So to the short synopsis. I deployed my blob in one very large ruin with an objective, the tactical squad in another run with the other objective, the death company in the middle, the basilisk out of sight and everything else in between. He was forced to deploy in a river 12” wide across the whole of his back edge, and hid his objective behind a bastion with a tac squad, whirlwind and the aegis line. The 2 landraiders parked opposite me in a position to try to wrestle the objectives away later in the game.
Unfortunately, the game was probably lost before it begun. He won the toss but chose to go second which meant I could then chose the better table edge, the fact I also was able to place 2 objectives to his one was the real kicker as it meant that unless he was able to take objectives away from me, I was always going to at least draw and his army was certainly not built for that job.
To make things worse, he then immobilised one of his crusader in turn 3 just out of 24” range of my blob squad, it was then a pretty simple job to keep his other landraider with tac squad and deep striking terminators away from my other objective. So the game finished pretty much as it started, with me holding 2 objectives and him with one, but he made a good crack of it nevertheless, and had he been able to take out my command squad would have even salvaged the draw.
So what did I learn today? The death company were once again reliably terrifying in close combat munching through the unit of terminators even despite half of them being blown away before getting in close (failed charged, and plenty of failed armour saves). The predator was slightly disappointing, although it must be said there was a lack of suitable prey (light armour etc), but if this is the way 6th is heading it may be time to rethink the loadout. The tac squad did a good job of holding the objective, but had a pretty uneventful game so more testing is needed with them, particularly in conjunction with the drop pod.
On the guard side, the command squad once again did ok, the master of ordnance reliably unreliable but once again managed to kill enough to justify its points. The blob squad took a bit of a pounding but held on to their objective so was successful in that regard but I cannot help feeling disappointed every time I put them on the board, they just don’t feel as solid as they used to. The basilisk was also slightly disappointing in terms of its destructive power, but a huge threat throughout the game so will certainly be seeing more use as it gives me a bit of an edge in a long range fire fight. Lastly, the vets were pretty poor, managing to get 3 melta gun hits on a landraider and failed to get a single glance or penetrate but I suppose these things will happen every now and again if the dice gods are not smiling on them. The hydras did ok, but are there to do a job, and when that job doesn’t need doing tend to look a bit like sunk points, but that’s a price that is worthwhile playing with the flyer shenanigans in the game these days.
And where on from here? I think more of a preferential change than a tactical one, I defiantly enjoyed playing more with the blood angles than the guard. With the blood angels I’ve enjoyed being able to force the game a bit rather than shooting a lot and hoping it would be enough to stop me getting my face smashed in in combat.
So I will continue to expand the world eaters and make it my main army. In the mean time, I can still use my guard to bulk out my list in larger games plus it has the advantage of being more familiar. As I mentioned before I am also starting a small thousand sons detachment, and I have almost finished the first terminator so pics will follow soon, maybe tomorrow if I manage to pull my finger out.