Another Sunday, another trip to overlords HQ, and another game under the belt with the world eaters. Today, I played Johnny and his Death Guard (plus guard allies). From what I remember, his list looked something a bit like this:
Typhus
5 Nurgle terminators – with a variety of weapons, set of lightning claws, autocannon and melta combi among the,
7 Plague marines – powerfist and plasma gun; rhino
35 plague zombies
Auto las predator
Primaris Psyker
Vet squad – melta, plasma and flamer; chimera
Hellhound
Leman Russ – lascannon.
I took the normal list which can be found at the bottom of this post. We rolled up kill points and the annoying diagonal deployment then deployed roughly as you can see in the first picture (although the picture is actually from towards the middle of turn 1).
So an overview of the game would be this: I set up in a corner, using a ruin to give cover to the tactical plasma squad and devs. I dropped the furioso down turn 1 and laid into Jonny’s cultist squad (but even killing 15 was less than half). I then got a lucky shot with the landraider on his chimera and managed to blow it up which got me first blood and then the devs fragged what was left of the squad inside. So even from the start Jonny was 3 points down and it was a bit too much of an ask from that point onwards really.
There was a point in turn 2 went typhus and the terminators dropped in and things started to look like they could get a bit hairy again but I was able to plasma and lascannon a few of the terminators off before the death company took out typhus and the last retinue in an uncomfortably tight assault which lasted several turns (the reclusiarch and a powerfist death company made it out by the skin of their teeth).
And with that the game was more or less done, the lead was too big for Jonny to claw back. So where did it go right (or wrong, depending on which side of the fence you are sitting on, if either)? I won’t go as far as saying it was decided before the game started, but rolling kill points and then getting first turn was pretty massive for me, I got off a good (and fairly fortunate) alpha strike which gave me a 3 point lead and forced Jonny into making some difficult choices with increasingly fewer units.
In the previous edition people often complained (and probably rightly) by how important the vehicle damage chart was in deciding games), but it still happens and unfortunately Jonny was on the wrong end of it today. By the end of the game, the landraider, predator and furioso were all on a single hull point. Jonny managed to pen the land raider twice with lascannons and subsequently rolled 1s, whereas I rolled that magic 6 on his chimera and took first blood. A bit of a swing in the luck and it might have been a very different game.
Tradition dictates its unit ratings time, so I shan’t disappoint (in this regard, for others I can make no promises).
Reclusiarch and Death Company: 6
Killed off Typhus and a couple of terminators so I shouldn’t complain overly but I was certainly glad I wore my brown underwear when they more or less bounced on the charge. If it wasn’t for the being able to kill 3 of the terminators before combat started, I have no doubts they would have lost.
Land raider: 9
Not often the hero of the piece, with its contents often taking the limelight but took out a chimera in turn 1, which allowed me that 3 point lead. Then seemed to be made of concrete as it made it through to the end of the game despite taking 2 pens from lascannons. Just goes to show, it’s not just a 250 point bunker; leave your crusaders at home, the godhammer original is still the real McCoy.
Tactical Squad w/plasma: 6
Had a pretty quite game as things go. Got a pair of terminators with the plasma guns which helped the death company win that combat, but the plasma cannon did manage to kill one of the death company, to much hilarity. More practice for that man.
Tactical squad w/flamers: 7
Took a charge from 20 odd plague zombies and managed to whittle them down over a couple of game turns. Took a kill point and kept their own so a pretty decent performance considering there was no objectives for them to go and grab.
Furioso: 8
Dropped in as unsubtly as is its trademark. Roasted half a squad of zombies then took down a squad of plague marines with flamers and fist and finally turned on a rhino that had heroically taken 2 hull points off it. Still happily stomping around at the end of the game. Bit of a hidden gem in the BA codex, and the longer it stays that way the better!
Devastators: 7
Probably didn’t have the best of games offensively, but did claim a kill point from the poor squad inside the chimera and chipped away at the zombie blob. Jonny seemed very keen to bump them off, but they did some heroic work with their cover saves (ironically) and made it through to the end of the game more or less intact.
Predator: 7
Spent every one of the games 4 turns in a auto-las dual with Jonny’s predator. Finally came out on top in turn 4.
So overall a very fun game to play, although this may have been more down to Jonny’s ability to take it on the chin and have a laugh, so thanks to him and hopefully we will get to see him down the club more often in future. The more I play with the list, the more I like it as it has something to do in every phase of the game with a decent amount of shooting and assault. So perhaps I won’t be in such a hurry to sell it off after all.
Happy gaming!




